Category:Irrlicht: Difference between revisions
From RpWiki
Jump to navigationJump to search
New page: The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenG... |
added link to irrlicht homepage |
||
| Line 1: | Line 1: | ||
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the [http://irrlicht.sourceforge.net/features.html state-of-the-art] features which can be found in commercial 3d engines. | [http://irrlicht.sourceforge.net/ The Irrlicht Engine] is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the [http://irrlicht.sourceforge.net/features.html state-of-the-art] features which can be found in commercial 3d engines. | ||
Latest revision as of 06:21, 8 September 2008
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.