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	<id>https://www.peinth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rp</id>
	<title>RpWiki - User contributions [en]</title>
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	<updated>2026-05-12T18:51:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.5</generator>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=106</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=106"/>
		<updated>2018-02-27T18:29:57Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.97 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5&lt;br /&gt;
* fix new high score always shown&lt;br /&gt;
* minor code cleanups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Source code is stored on github, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro], [http://www.python.org python] (converting layouts) and [http://sox.sourceforge.net/ sox] for converting sound samples.&lt;br /&gt;
&lt;br /&gt;
  github: [https://github.com/rp-/wii-mahjong wiimahjongg]&lt;br /&gt;
  git clone https://github.com/rp-/wii-mahjong.git&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=105</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=105"/>
		<updated>2012-04-17T09:16:38Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]] (on ice)&lt;br /&gt;
* [[wiimahjongg]] mahjongg for the wii, code and art is from [http://wiibrew.org/wiki/Mahjongg]&lt;br /&gt;
&lt;br /&gt;
* My [https://github.com/rp- github] repos&lt;br /&gt;
&lt;br /&gt;
=== Android ===&lt;br /&gt;
* [https://market.android.com/details?id=com.oldsch00l.TrafficChecker TrafficChecker] Check for traffic jams or road works&lt;br /&gt;
* [https://market.android.com/details?id=com.oldsch00l.BlueMouse BlueMouse] Let your phone act as a GPS mouse for the foolography unleased products&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Useful bash commands]]&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=104</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=104"/>
		<updated>2011-05-10T06:20:59Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]] (on ice)&lt;br /&gt;
* [[wiimahjongg]] mahjongg for the wii, code and art is from [http://wiibrew.org/wiki/Mahjongg]&lt;br /&gt;
&lt;br /&gt;
=== Android ===&lt;br /&gt;
* [https://market.android.com/details?id=com.oldsch00l.TrafficChecker TrafficChecker] Check for traffic jams or road works&lt;br /&gt;
* [https://market.android.com/details?id=com.oldsch00l.BlueMouse BlueMouse] Let your phone act as a GPS mouse for the foolography unleased products&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Useful bash commands]]&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=103</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=103"/>
		<updated>2010-11-13T10:18:18Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]] (on ice)&lt;br /&gt;
* [[wiimahjongg]] mahjongg for the wii, code and art is from [http://wiibrew.org/wiki/Mahjongg]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Useful bash commands]]&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=102</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=102"/>
		<updated>2010-05-11T10:28:44Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine], the [http://www.bulletphysics.com/ bullet physics engine] and [http://www.lua.org lua].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
  * cursor keys           Navigate&lt;br /&gt;
  * left mouse button     Shoot&lt;br /&gt;
  * mouse wheel           Increase/Decrease shooting strength&lt;br /&gt;
  * F3                    Show/Hide lua editor&lt;br /&gt;
  * F5                    Run lua script (reset scene)&lt;br /&gt;
  * ESCAPE                Quit application&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
==== Binary ====&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet_win32.rar Here] is a link to a binary distribution from 11 May 2010.&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=101</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=101"/>
		<updated>2010-05-11T10:28:25Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine], the [http://www.bulletphysics.com/ bullet physics engine] and [http://www.lua.org lua].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
  * cursor keys           Navigate&lt;br /&gt;
  * left mouse button     Shoot&lt;br /&gt;
  * F3                    Show/Hide lua editor&lt;br /&gt;
  * F5                    Run lua script (reset scene)&lt;br /&gt;
  * mouse wheel           Increase/Decrease shooting strength&lt;br /&gt;
  * ESCAPE                Quit application&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
==== Binary ====&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet_win32.rar Here] is a link to a binary distribution from 11 May 2010.&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=100</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=100"/>
		<updated>2010-05-11T10:23:01Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine], the [http://www.bulletphysics.com/ bullet physics engine] and [http://www.lua.org lua].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the &#039;&#039;&#039;cursor keys&#039;&#039;&#039; and shoot with the &#039;&#039;&#039;left mouse button&#039;&#039;&#039; and run the lua script with the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
The shooting strength can adjusted with the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039;.&lt;br /&gt;
Focus the edit control with &#039;&#039;&#039;Tab&#039;&#039;&#039; to return the focus to the camera, hit the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To exit hit &#039;&#039;&#039;ESCAPE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
==== Binary ====&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet_win32.rar Here] is a link to a binary distribution from 11 May 2010.&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=99</id>
		<title>Useful bash commands</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=99"/>
		<updated>2010-05-06T15:51:27Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Change permissions on files and folders with find ===&lt;br /&gt;
  find . -type f -exec chmod 664 {} \;&lt;br /&gt;
  find . -type d -exec chmod 755 {} \;&lt;br /&gt;
&lt;br /&gt;
=== ACL&#039;s ===&lt;br /&gt;
set default folder rules for user media and group media&lt;br /&gt;
  setfacl -R -m d:user:media:rwx,d:group:media:rwx folder/&lt;br /&gt;
&lt;br /&gt;
=== Folder resize via imagemagick ===&lt;br /&gt;
  for file in *.jpg; do convert $file -resize 1600x1600 /exportfoler/$file; done;&lt;br /&gt;
&lt;br /&gt;
=== ccache ubuntu ===&lt;br /&gt;
  aptitude install ccache&lt;br /&gt;
&lt;br /&gt;
and add the following to your .bashrc&lt;br /&gt;
  if [ -d /usr/lib/ccache ]; then&lt;br /&gt;
      export PATH=/usr/lib/ccache:&amp;quot;${PATH}&amp;quot;&lt;br /&gt;
      export CCACHE_NLEVELS=3&lt;br /&gt;
  fi&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=98</id>
		<title>Useful bash commands</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=98"/>
		<updated>2010-05-06T08:03:48Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Change permissions on files and folders with find ===&lt;br /&gt;
  find . -type f -exec chmod 664 {} \;&lt;br /&gt;
  find . -type d -exec chmod 755 {} \;&lt;br /&gt;
&lt;br /&gt;
=== ACL&#039;s ===&lt;br /&gt;
set default folder rules for user media and group media&lt;br /&gt;
  setfacl -R -m d:user:media:rwx,d:group:media:rwx folder/&lt;br /&gt;
&lt;br /&gt;
=== Folder resize via imagemagick ===&lt;br /&gt;
  for file in *.jpg; do convert $file -resize 1600x1600 /exportfoler/$file; done;&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=97</id>
		<title>Useful bash commands</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=97"/>
		<updated>2010-04-18T19:30:21Z</updated>

		<summary type="html">&lt;p&gt;Rp: add imagemagick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Change permissions on files and folders with find ===&lt;br /&gt;
  find . -type f -exec chmod 664 {} \;&lt;br /&gt;
  find . -type d -exec chmod 755 {} \;&lt;br /&gt;
&lt;br /&gt;
=== Folder resize via imagemagick ===&lt;br /&gt;
  for file in *.jpg; do convert $file -resize 1600x1600 /exportfoler/$file; done;&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=96</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=96"/>
		<updated>2010-03-24T10:54:16Z</updated>

		<summary type="html">&lt;p&gt;Rp: gallery3 installed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** http://rp.oldsch00l.com/gallery3/|Photos&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=95</id>
		<title>Useful bash commands</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Useful_bash_commands&amp;diff=95"/>
		<updated>2010-03-17T07:03:45Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: == Commands ==  === Change permissions on files and folders with find ===   find . -type f -exec chmod 664 {} \;   find . -type d -exec chmod 755 {} \;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commands ==&lt;br /&gt;
&lt;br /&gt;
=== Change permissions on files and folders with find ===&lt;br /&gt;
  find . -type f -exec chmod 664 {} \;&lt;br /&gt;
  find . -type d -exec chmod 755 {} \;&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=94</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=94"/>
		<updated>2010-03-17T07:00:24Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Guides */ added useful bash commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
* [[wiimahjongg]] mahjongg for the wii, code and art is from [http://wiibrew.org/wiki/Mahjongg]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Useful bash commands]]&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=93</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=93"/>
		<updated>2009-12-21T07:48:27Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Source */ added sox link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.97 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5&lt;br /&gt;
* fix new high score always shown&lt;br /&gt;
* minor code cleanups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro], [http://www.python.org python] (converting layouts) and [http://sox.sourceforge.net/ sox] for converting sound samples.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=92</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=92"/>
		<updated>2009-12-21T07:47:43Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.97 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5&lt;br /&gt;
* fix new high score always shown&lt;br /&gt;
* minor code cleanups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro], [http://www.python.org python] (converting layouts) and sox for converting sound samples.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=91</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=91"/>
		<updated>2009-12-20T18:43:40Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Source */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.97 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5&lt;br /&gt;
* fix new high score always shown&lt;br /&gt;
* minor code cleanups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro], [http://www.python.org python] (converting layouts) and sox for converting sound samples.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=90</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=90"/>
		<updated>2009-12-20T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Rp: v0.97&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version 0.97 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_097.zip mahjongg_097.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.1, libfat 1.0.5&lt;br /&gt;
* fix new high score always shown&lt;br /&gt;
* minor code cleanups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=89</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=89"/>
		<updated>2009-10-27T16:25:59Z</updated>

		<summary type="html">&lt;p&gt;Rp: fix syntax error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from their original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=88</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=88"/>
		<updated>2009-10-27T16:21:34Z</updated>

		<summary type="html">&lt;p&gt;Rp: added lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine], the [http://www.bulletphysics.com/ bullet physics engine] and [http://www.lua.org lua].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the &#039;&#039;&#039;cursor keys&#039;&#039;&#039; and shoot with the &#039;&#039;&#039;left mouse button&#039;&#039;&#039; and run the lua script with the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
The shooting strength can adjusted with the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039;.&lt;br /&gt;
Focus the edit control with &#039;&#039;&#039;Tab&#039;&#039;&#039; to return the focus to the camera, hit the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To exit hit &#039;&#039;&#039;ESCAPE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet.rar Here] is a link to a binary distribution of a [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=commit;h=033b180eef789efbdca45a129de22b34892bdd2d recent] built (with msys/mingw 32bit).&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=87</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=87"/>
		<updated>2009-10-14T10:28:37Z</updated>

		<summary type="html">&lt;p&gt;Rp: add a newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=86</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=86"/>
		<updated>2009-10-10T09:47:04Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Releases ==&lt;br /&gt;
&lt;br /&gt;
=== Version 0.96 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_096.zip mahjongg_096.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* build with new devkitpro r18, libogc 1.8.0, libfat 1.0.5&lt;br /&gt;
* fix array out of bounds (thx to new gcc)&lt;br /&gt;
* add printing version number in the main menu&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Version 0.95 ===&lt;br /&gt;
Binary: [http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;br /&gt;
&lt;br /&gt;
==== Changelog ====&lt;br /&gt;
* basic highscores for singleplayer and coop&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move (with time penalty)&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
* code cleanup&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=85</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=85"/>
		<updated>2009-10-09T08:58:29Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
==== Version 0.95 ====&lt;br /&gt;
Here is the first official release:&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=84</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=84"/>
		<updated>2009-10-08T19:09:32Z</updated>

		<summary type="html">&lt;p&gt;Rp: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
==== 0.95 ====&lt;br /&gt;
Here is the first official release:&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/wiimahjongg/mahjongg_095.zip mahjongg_095.zip]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=83</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=83"/>
		<updated>2009-10-08T18:29:03Z</updated>

		<summary type="html">&lt;p&gt;Rp: add first binary release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
==== 0.95 ====&lt;br /&gt;
Here is the first official release:&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/mahjongg_095.zip mahjongg_095.zip]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=82</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=82"/>
		<updated>2009-10-02T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Source */  added hint for python dependency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro] and [http://www.python.org python] for converting layouts.&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=81</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=81"/>
		<updated>2009-09-17T09:36:10Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say I copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro].&lt;br /&gt;
&lt;br /&gt;
  hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=80</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=80"/>
		<updated>2009-09-16T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== wiiMahjongg ==&lt;br /&gt;
&lt;br /&gt;
This is a more advanced version of the original [http://wiibrew.org/wiki/mahjongg wiimahjongg].&lt;br /&gt;
I took the source code of version 0.8 and extracted the graphics from the binary.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sounds and mod music is rather taken from there original sources or recorded from the original game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You could also say i copied most of the things...&lt;br /&gt;
&lt;br /&gt;
=== New features/bugfixes: ===&lt;br /&gt;
* 6 new layouts&lt;br /&gt;
* show left tiles in game&lt;br /&gt;
* undo of last move&lt;br /&gt;
* after a game is finished you can restart with a random layout&lt;br /&gt;
* fix crash if you turn of your wii while in menu&lt;br /&gt;
* widescreen option is now set when loading the game&lt;br /&gt;
* config is saved within the boot.dol folder&lt;br /&gt;
&lt;br /&gt;
=== Missing things/bugs: ===&lt;br /&gt;
* no japanese language&lt;br /&gt;
* currently only english and german&lt;br /&gt;
* sounds are not optimal yet&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
Source code is stored within a [http://www.selenic.com/mercurial mercurial] repository, for building you will need [http://www.wiibrew.org/wiki/Devkit_pro devkitpro].&lt;br /&gt;
hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Help:Editing&amp;diff=79</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Help:Editing&amp;diff=79"/>
		<updated>2009-09-16T20:13:45Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: {{PD Help Page}} You can format your text using wiki markup. This consists of normal characters like asterisks, single quotes or equation marks which have a special function in the wiki, s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PD Help Page}}&lt;br /&gt;
You can format your text using wiki markup. This consists of normal characters like asterisks, single quotes or equation marks which have a special function in the wiki, sometimes depending on their position. For example, to format a word in &#039;&#039;italic&#039;&#039;, you include it in two single quotes like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;this&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Text formatting markup ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Description !! You type !! You get&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ABE&amp;quot; | character (inline) formatting – &#039;&#039;applies anywhere&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Italic text&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;italic&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&#039;&#039;italic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bold text&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;bold&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;bold&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bold and italic&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Escape wiki markup&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt;no &#039;&#039;markup&#039;&#039;&amp;amp;lt;/nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;no &#039;&#039;markup&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ABE&amp;quot; | section formatting – &#039;&#039;only at the beginning of the line&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Headings of different levels &lt;br /&gt;
| &amp;lt;pre&amp;gt;=level 1=&lt;br /&gt;
==level 2==&lt;br /&gt;
===level 3===&lt;br /&gt;
====level 4====&lt;br /&gt;
=====level 5=====&lt;br /&gt;
======level 6======&amp;lt;/pre&amp;gt;&lt;br /&gt;
An article with 4 or more headings automatically creates a [[wikipedia:Wikipedia:Section#Table of contents (TOC)|table of contents]].&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;!-- hack to prevent TOC viewing for h1 - h6 elements: their style is hardcopied here --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 188%; margin: 0; padding-top: .5em; padding-bottom: .17em; border-bottom: 1px solid #aaa&amp;quot;&amp;gt;Level 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 150%; margin: 0; padding-top: .5em; padding-bottom: .17em; border-bottom: 1px solid #aaa&amp;quot;&amp;gt;Level 2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 132%; font-weight: bold&amp;quot;&amp;gt;Level 3&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;b&amp;gt;Level 4&amp;lt;/b&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;font-size: 86%; font-weight: bold&amp;quot;&amp;gt;Level 5&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;b style=&amp;quot;font-size: 80%&amp;quot;&amp;gt;Level 6&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal rule&lt;br /&gt;
| &amp;lt;code&amp;gt;----&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
|Bullet list&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* one&lt;br /&gt;
* two&lt;br /&gt;
* three&lt;br /&gt;
** three point one&lt;br /&gt;
** three point two&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Inserting a blank line will end the first list and start another.&lt;br /&gt;
|&lt;br /&gt;
* one&lt;br /&gt;
* two&lt;br /&gt;
* three&lt;br /&gt;
** three point one&lt;br /&gt;
** three point two&lt;br /&gt;
|-&lt;br /&gt;
|Numbered list&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# one&lt;br /&gt;
# two&amp;lt;br /&amp;gt;spanning more lines&amp;lt;br /&amp;gt;doesn&#039;t break numbering&lt;br /&gt;
# three&lt;br /&gt;
## three point one&lt;br /&gt;
## three point two&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
# one&lt;br /&gt;
# two&amp;lt;br /&amp;gt;spanning more lines&amp;lt;br /&amp;gt;doesn&#039;t break numbering&lt;br /&gt;
# three&lt;br /&gt;
## three point one&lt;br /&gt;
## three point two&lt;br /&gt;
|-&lt;br /&gt;
|Definition list&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
;item 1&lt;br /&gt;
: definition 1&lt;br /&gt;
;item 2&lt;br /&gt;
: definition 2-1&lt;br /&gt;
: definition 2-2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;item 1&lt;br /&gt;
: definition 1&lt;br /&gt;
;item 2&lt;br /&gt;
: definition 2-1&lt;br /&gt;
: definition 2-2&lt;br /&gt;
|-&lt;br /&gt;
| Adopting definition list to indent text&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;: Single indent&lt;br /&gt;
:: Double indent&lt;br /&gt;
::::: Multiple indent&amp;lt;/pre&amp;gt;&lt;br /&gt;
This workaround may be controversial from the viewpoint of accessibility.&lt;br /&gt;
|&lt;br /&gt;
: Single indent&lt;br /&gt;
:: Double indent&lt;br /&gt;
::::: Multiple indent&lt;br /&gt;
|-&lt;br /&gt;
| Mixture of different types of list&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# one&lt;br /&gt;
# two&lt;br /&gt;
#* two point one&lt;br /&gt;
#* two point two&lt;br /&gt;
# three&lt;br /&gt;
#; three item one&lt;br /&gt;
#: three def one&lt;br /&gt;
# four&lt;br /&gt;
#: four def one&lt;br /&gt;
#: this rather looks like the continuation of # four&lt;br /&gt;
#: and thus often used instead of &amp;lt;br /&amp;gt;&lt;br /&gt;
# five&lt;br /&gt;
## five sub 1&lt;br /&gt;
### five sub 1 sub 1&lt;br /&gt;
## five sub 2&lt;br /&gt;
&lt;br /&gt;
;item 1&lt;br /&gt;
:* definition 1-1&lt;br /&gt;
:* definition 1-2&lt;br /&gt;
:&lt;br /&gt;
;item 2&lt;br /&gt;
:# definition 2-1&lt;br /&gt;
:# definition 2-2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The usage of &amp;lt;code&amp;gt;#:&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;*:&amp;lt;/code&amp;gt; for breaking a line within an item may also be controversial.&lt;br /&gt;
|&lt;br /&gt;
# one&lt;br /&gt;
# two&lt;br /&gt;
#* two point one&lt;br /&gt;
#* two point two&lt;br /&gt;
# three&lt;br /&gt;
#; three item one&lt;br /&gt;
#: three def one&lt;br /&gt;
# four&lt;br /&gt;
#: four def one&lt;br /&gt;
#: this rather looks like the continuation of &amp;lt;code&amp;gt;# four&amp;lt;/code&amp;gt;&lt;br /&gt;
#: often used instead of &amp;lt;code&amp;gt;&amp;amp;lt;br /&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# five&lt;br /&gt;
## five sub 1&lt;br /&gt;
### five sub 1 sub 1&lt;br /&gt;
## five sub 2&lt;br /&gt;
;item 1&lt;br /&gt;
:* definition 1-1&lt;br /&gt;
:* definition 1-2&lt;br /&gt;
:&lt;br /&gt;
;item 2&lt;br /&gt;
:# definition 2-1&lt;br /&gt;
:# definition 2-2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Preformatted text&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 preformatted text is done with&lt;br /&gt;
 a &#039;&#039;&#039;space&#039;&#039;&#039; at the &lt;br /&gt;
 &#039;&#039;beginning&#039;&#039; of the line&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This way of preformatting only applies to section formatting, and character formatting markups are still effective.&lt;br /&gt;
|&lt;br /&gt;
 preformatted text is done with&lt;br /&gt;
 a &#039;&#039;&#039;space&#039;&#039;&#039; at the &lt;br /&gt;
 &#039;&#039;beginning&#039;&#039; of the line&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paragraphs ==&lt;br /&gt;
MediaWiki ignores normal line breaks. To start a new paragraph, leave an empty line. You can force a line break within a paragraph with the HTML tags &amp;lt;code&amp;gt;&amp;amp;lt;br /&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== HTML ==&lt;br /&gt;
Some [[wikipedia:HTML|HTML]] tags are allowed in MediaWiki, for example &amp;lt;code&amp;gt;&amp;amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;amp;lt;div&amp;gt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;font&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. These apply anywhere you insert them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Description&lt;br /&gt;
!You type&lt;br /&gt;
!You get&lt;br /&gt;
|-&lt;br /&gt;
| Strikethrough&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;del&amp;gt;Strikethrough&amp;amp;lt;/del&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;amp;lt;s&amp;gt;Strikethrough&amp;amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;del&amp;gt;Strikethrough&amp;lt;/del&amp;gt;&lt;br /&gt;
|- style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
|Fixed width text&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;tt&amp;gt;Fixed width text&amp;amp;lt;/tt&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;amp;lt;code&amp;gt;source code&amp;amp;lt;/code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;tt&amp;gt;Fixed width text&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Blockquotes&lt;br /&gt;
| &amp;lt;code&amp;gt;&lt;br /&gt;
text text text text text text text text text text text text&lt;br /&gt;
text text text text text text text text text text text text&lt;br /&gt;
&amp;amp;lt;blockquote&amp;gt;  quote quote quote quote quote quote &amp;amp;lt;/blockquote&amp;gt;&lt;br /&gt;
text text text text text text text text text text text text&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
| text text text text text text text text text text text text text text text text text text text text text text text text &amp;lt;blockquote&amp;gt;  quote quote quote quote quote quote &amp;lt;/blockquote&amp;gt; text text text text text text text text text text text text&lt;br /&gt;
|-&lt;br /&gt;
|Comment&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;!-- This is a comment --&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
Text can only be viewed in the edit window.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- This is a real invisible comment --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Completely preformatted text&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;this way, all markups are &#039;&#039;&#039;ignored&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt; this way, all markups are &#039;&#039;&#039;ignored&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Admin tip|tip=If you trust your users you can allow full HTML by setting &amp;lt;code&amp;gt;{{mediawiki|Manual:$wgRawHtml|$wgRawHtml}} = true;&amp;lt;/code&amp;gt; in {{mediawiki|Manual:LocalSettings.php|LocalSettings.php}}.}}&lt;br /&gt;
&lt;br /&gt;
== Other formatting ==&lt;br /&gt;
Beyond the text formatting markup shown above, here are some other formatting references:&lt;br /&gt;
&lt;br /&gt;
*[[Help:Links|Links]]&lt;br /&gt;
* [[Help:Images|Images]]&lt;br /&gt;
* [[Help:Tables|Tables]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Formatting]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=78</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=78"/>
		<updated>2009-09-16T13:58:13Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
* [[wiimahjongg]] mahjongg for the wii, code and art is from [http://wiibrew.org/wiki/Mahjongg]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=77</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=77"/>
		<updated>2009-09-16T13:49:25Z</updated>

		<summary type="html">&lt;p&gt;Rp: fixed web viewer url&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiimahjongg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
hgweb viewer: [http://hg.oldsch00l.com/wiimahjongg/ wiimahjongg]&lt;br /&gt;
&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=76</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=76"/>
		<updated>2009-09-16T13:48:58Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiimahjongg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Source ===&lt;br /&gt;
hgweb viewer: [http://hg.oldsch00l.com/ wiimahjongg]&lt;br /&gt;
&lt;br /&gt;
  hg clone http://hg.oldsch00l.com/wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=75</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=75"/>
		<updated>2009-09-16T13:47:40Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
This is the wikipage of Rene Peinthor.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
* [[wiimahjongg]]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=74</id>
		<title>Wiimahjongg</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Wiimahjongg&amp;diff=74"/>
		<updated>2009-09-16T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: Wiimahjongg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiimahjongg&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=73</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=73"/>
		<updated>2009-09-16T13:46:32Z</updated>

		<summary type="html">&lt;p&gt;Rp: added project wiimahjongg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hallo!&lt;br /&gt;
&lt;br /&gt;
This is my wikipage, showing you some of my work.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
* [[wiimahjongg]]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=72</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=72"/>
		<updated>2009-08-26T15:41:00Z</updated>

		<summary type="html">&lt;p&gt;Rp: galler3 is still to buggy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** http://rp.oldsch00l.com/gallery2/|Photos&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=71</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=MediaWiki:Sidebar&amp;diff=71"/>
		<updated>2009-08-26T11:04:33Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** http://rp.oldsch00l.com/gallery3/|Photos&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Copy_WII_backups&amp;diff=70</id>
		<title>Copy WII backups</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Copy_WII_backups&amp;diff=70"/>
		<updated>2009-01-05T21:20:03Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: If you ever need to copy a already backuped wii game, just use dd and burn the resulting iso file.    dd if=/dev/dvd of=/path/to/game.iso  Afterwards burn the game.iso with your favorite b...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you ever need to copy a already backuped wii game, just use dd and burn the resulting iso file.&lt;br /&gt;
&lt;br /&gt;
  dd if=/dev/dvd of=/path/to/game.iso&lt;br /&gt;
&lt;br /&gt;
Afterwards burn the game.iso with your favorite burn tool.&lt;br /&gt;
&lt;br /&gt;
The image size is either:&lt;br /&gt;
  4699979776 bytes (4.7 GB) copied&lt;br /&gt;
or&lt;br /&gt;
  4700307456 bytes (4.7 GB) copied&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=69</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=69"/>
		<updated>2009-01-05T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hallo!&lt;br /&gt;
&lt;br /&gt;
This is my wikipage, showing you some of my work.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy WII backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=67</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=67"/>
		<updated>2009-01-05T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hallo!&lt;br /&gt;
&lt;br /&gt;
This is my wikipage, showing you some of my work.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;br /&gt;
* [[Copy wii backups]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=66</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=66"/>
		<updated>2008-12-26T23:26:25Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the &#039;&#039;&#039;cursor keys&#039;&#039;&#039; and shoot with the &#039;&#039;&#039;left mouse button&#039;&#039;&#039; and run the lua script with the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
The shooting strength can adjusted with the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039;.&lt;br /&gt;
Focus the edit control with &#039;&#039;&#039;Tab&#039;&#039;&#039; to return the focus to the camera, hit the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To exit hit &#039;&#039;&#039;ESCAPE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet.rar Here] is a link to a binary distribution of a [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=commit;h=033b180eef789efbdca45a129de22b34892bdd2d recent] built (with msys/mingw 32bit).&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=65</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=65"/>
		<updated>2008-12-26T23:26:12Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the &#039;&#039;&#039;cursor keys&#039;&#039;&#039; and shoot with the &#039;&#039;&#039;left mouse button&#039;&#039;&#039; and run the lua script with the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
The shooting strength can adjusted with the mouse wheel.&lt;br /&gt;
Focus the edit control with &#039;&#039;&#039;Tab&#039;&#039;&#039; to return the focus to the camera, hit the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To exit hit &#039;&#039;&#039;ESCAPE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet.rar Here] is a link to a binary distribution of a [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=commit;h=033b180eef789efbdca45a129de22b34892bdd2d recent] built (with msys/mingw 32bit).&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=File:Irrlicht_bullet.png&amp;diff=64</id>
		<title>File:Irrlicht bullet.png</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=File:Irrlicht_bullet.png&amp;diff=64"/>
		<updated>2008-12-26T22:47:12Z</updated>

		<summary type="html">&lt;p&gt;Rp: uploaded a new version of &amp;quot;Image:Irrlicht bullet.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;screenshot of irrlicht_bullet&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=63</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=63"/>
		<updated>2008-12-26T22:44:34Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the &#039;&#039;&#039;cursor keys&#039;&#039;&#039; and shoot with the &#039;&#039;&#039;left mouse button&#039;&#039;&#039; and run the lua script with the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Focus the edit control with &#039;&#039;&#039;Tab&#039;&#039;&#039; to return the focus to the camera, hit the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To exit hit &#039;&#039;&#039;ESCAPE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet.rar Here] is a link to a binary distribution of a [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=commit;h=033b180eef789efbdca45a129de22b34892bdd2d recent] built (with msys/mingw 32bit).&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=62</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=62"/>
		<updated>2008-12-26T22:42:17Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the cursor keys and shoot with the left mouse button.&lt;br /&gt;
&lt;br /&gt;
To exit hit ESCAPE.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rp.oldsch00l.com/tmp/irrlicht_bullet.rar Here] is a link to a binary distribution of a [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=commit;h=033b180eef789efbdca45a129de22b34892bdd2d recent] built (with msys/mingw 32bit).&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=61</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=61"/>
		<updated>2008-12-26T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;Rp: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the cursor keys and shoot with the left mouse button.&lt;br /&gt;
&lt;br /&gt;
To exit hit ESCAPE.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l21 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=60</id>
		<title>Irrlicht bullet</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Irrlicht_bullet&amp;diff=60"/>
		<updated>2008-12-26T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Irrlicht_bullet.png|200px|thumb|right|irrlicht_bullet]]&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
This is a small test application using c++, [http://irrlicht.sourceforge.net/ Irrlicht 3d engine] and the [http://www.bulletphysics.com/ bullet physics engine].&lt;br /&gt;
&lt;br /&gt;
You can shoot cubes onto a plain surface and watch them collide.&lt;br /&gt;
&lt;br /&gt;
=== Control ===&lt;br /&gt;
Navigate with the cursor keys and shoot with the left mouse button.&lt;br /&gt;
&lt;br /&gt;
To exit hit ESCAPE.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
You will need the Irrlicht library to compile the sample program, you can get it on the [http://irrlicht.sourceforge.net/ Irrlicht] homepage.&lt;br /&gt;
After this you have to set the right library path in the [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=blob;f=CMakeLists.txt;hb=HEAD#l117 CMakeLists.txt] file.&lt;br /&gt;
&lt;br /&gt;
=== Linux ===&lt;br /&gt;
On a debian based systems try this to solve building dependencies (tested on kubuntu):&lt;br /&gt;
  apt-get install build-essential cmake lua5.1-dev&lt;br /&gt;
&lt;br /&gt;
To build use these commands in the irrlicht_bullet directory:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake ../.&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Download and install [http://www.cmake.org CMake].&lt;br /&gt;
Check that cmake is in your PATH, if not add it.&lt;br /&gt;
&lt;br /&gt;
Open a cmd &amp;quot;shell&amp;quot; and navigate to your checked out irrlicht_bullet directory.&lt;br /&gt;
than issue following commands:&lt;br /&gt;
  mkdir build&lt;br /&gt;
  cd build&lt;br /&gt;
  cmake -g &amp;quot;Visual Studio 8 2005&amp;quot; ..\.&lt;br /&gt;
&lt;br /&gt;
Then open the solution within your visual studio and build it.&lt;br /&gt;
With -g you can specify a lot of different generators(mingw, codeblocks, ...), for more help run cmake.exe or check the documentation.&lt;br /&gt;
&lt;br /&gt;
== Source Code ==&lt;br /&gt;
gitweb viewer: [http://git.oldsch00l.com/?p=irrlicht_bullet.git;a=summary irrlicht_bullet]&lt;br /&gt;
&lt;br /&gt;
  git clone http://git.oldsch00l.com/irrlicht_bullet.git&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:C++]]&lt;br /&gt;
[[Category:Irrlicht]]&lt;br /&gt;
[[Category:Bullet]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Compile_rtorrent_on_debian&amp;diff=59</id>
		<title>Compile rtorrent on debian</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Compile_rtorrent_on_debian&amp;diff=59"/>
		<updated>2008-12-15T10:12:06Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: Needed packages:   sudo aptitude install autoconf libtool libsigc++-2.0-dev libssl-dev libncurses5-dev libncursesw5-dev libcurl4-openssl-dev    cd libtorren*   ./autogen.sh   ./configure -...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needed packages:&lt;br /&gt;
  sudo aptitude install autoconf libtool libsigc++-2.0-dev libssl-dev libncurses5-dev libncursesw5-dev libcurl4-openssl-dev&lt;br /&gt;
&lt;br /&gt;
  cd libtorren*&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr&lt;br /&gt;
  make -j2&lt;br /&gt;
  make install&lt;br /&gt;
&lt;br /&gt;
  cd rtorrent*&lt;br /&gt;
  ./autogen.sh&lt;br /&gt;
  ./configure --prefix=/usr&lt;br /&gt;
  make -j2&lt;br /&gt;
  make install&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=Main_Page&amp;diff=58</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=Main_Page&amp;diff=58"/>
		<updated>2008-12-15T09:55:11Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hallo!&lt;br /&gt;
&lt;br /&gt;
This is my wikipage, showing you some of my work.&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Rockbox]]&lt;br /&gt;
* [[roarbar]]&lt;br /&gt;
&lt;br /&gt;
== Sample Programs ==&lt;br /&gt;
* [[irrlicht_bullet]]&lt;br /&gt;
* [[luaTest]]&lt;br /&gt;
* [[pysync]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [[Compile Git on debian]]&lt;br /&gt;
* [[XFS optimization options]]&lt;br /&gt;
* [[Compile rtorrent on debian]]&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=XFS_optimization_options&amp;diff=57</id>
		<title>XFS optimization options</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=XFS_optimization_options&amp;diff=57"/>
		<updated>2008-11-17T10:21:36Z</updated>

		<summary type="html">&lt;p&gt;Rp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is an [http://everything2.com/index.pl?node_id=1479435 article] about tweaking the xfs file system.&lt;br /&gt;
&lt;br /&gt;
Here is the summary of this article:&lt;br /&gt;
  mkfs.xfs -l size=64m&lt;br /&gt;
  mount -o logbufs=8,noatime&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
	<entry>
		<id>https://www.peinth.org/index.php?title=XFS_optimization_options&amp;diff=56</id>
		<title>XFS optimization options</title>
		<link rel="alternate" type="text/html" href="https://www.peinth.org/index.php?title=XFS_optimization_options&amp;diff=56"/>
		<updated>2008-11-17T09:04:42Z</updated>

		<summary type="html">&lt;p&gt;Rp: New page: Here is an [http://everything2.com/index.pl?node_id=1479435 article] about tweaking the xfs file system.  Here is the summary of this article:   mkfs.xfs -l size=64   mount -o logbufs=8,no...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is an [http://everything2.com/index.pl?node_id=1479435 article] about tweaking the xfs file system.&lt;br /&gt;
&lt;br /&gt;
Here is the summary of this article:&lt;br /&gt;
  mkfs.xfs -l size=64&lt;br /&gt;
  mount -o logbufs=8,noatime&lt;/div&gt;</summary>
		<author><name>Rp</name></author>
	</entry>
</feed>